How does it works?
We assume you know how to install a Lightwave plugin,
so we will just jump over this, and start right away with the explanation
of our tool.
Lets's take, as an example, the case where we want to texture some
object. As always with Lightwave, the texture process starts with
the texture editor window you get by clicking on of those "T"
buttons in the surface editor panel. Let's start with the color
Start choosing "Procedural Texture" as the layer type
and "VisualTexture Color" as the "Procedural Type".
You will see that a button "Texture Editor" will appear
instead of some parameters for the procedural texture.
Once you press the "Texture Editor" button,
the main VisualTexture window will pop-up. On the left hand side
you will find the component library (which also provides a preview
of the component) and on the right side the working area.
Creating a texture involves three different tasks:
- Choosing components from the component library.
- Linking this component with other components.
- Changing the component properties.
Maybe one of the most difficult task is choosing
one of the many components we offer. Some will be pretty straight
forward to choose from, and others you will need some experience
in order to discover how they can be used. Anyhow, this is just
matter of trail and error, which is half the fun !
Linking components is matter of dragging the thumbnail of one of
them over another. As soon as you are dragging one component over
another one, a link menu will pop-up and you will be able to choose
which parameter you want to link to.
Finally, the properties panel allows you to really
start tweaking components. By changing the properties you can really
change the appearance of each component. Starting from simple things
like changing the base colors, to more sophisticated things, like
with this example, choosing how many rivets need to be drawn.
Some times changing a parameter can drastically change the behavior
of the component. Here again, you will need a trial and error approach,
at the beginning, to see what each parameter effects.
As VisualTexture contains so many components and in each component
you have lots of parameters to play with, we offer online help which
gives you an explanation of the component along with its parameters.
The same information is found in the PDF manual which you will be
able to print and keep on the side of the keyboard while working