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Visual Texture - Bomber
This component allows a feature to be bombed onto a surface and a seamless tilable texture created. A feature may be anything from an image or another procedural element. Each feature can be shifted, scaled and rotated randomly.

Click on any image to see it tiled and its associated VT Tree.
Plain Stars Spread Stars Scaled Stars Rotated Stars
Simple bombing of a stars with no adjustments made to the spread, scale or rotation. Bombed stars showing the ability to randomly shift each feature, or in this case, each star. Bombed stars showing the ability to randomly scale each feature, or in this case, each star. Bombed stars showing the ability to randomly rotate each feature, or in this case, each star.
Missing Stars Simple Stars Mixed Stars Mixed Shapes
Bombed stars showing the ability to randomly draw or not draw each feature, or in this case, each star. These can then be mixed to make a fully bombed star texture. Each feature is regional so they can be independently colored. As the features are regional, Switch can be used to randomly select different features.
Background Mixed Leaves Translucent Stars Simple Leaves
If required a background can always be included. An image can be used to create cookie cut features. And feature don't have to be completely opaque thanks to the variable mask. Images can be used directly as feature decals.
Mad Leaves Shadow Leaves Leafy Bricks Pokemon
Multiple images can be used for multiple features for mad textures. By using the advanced mask system things like feature shadows can be created. Then more realistic backgrounds can be created. This time with switched features. And Finally, for a bit of fun, anything can be bombed!